Welcome to XboxIssues

Welcome. I decided to make this blog after being a Xbox Ambassador for a number of years.

If you don't know an Ambassador is a Volunteer that Microsoft uses to help ease the load on the actual hard working support people.

I noticed that alot of the questions I would get could easily be solved by using Microsofts Xbox.com site.

Since some of the help articles may be hard to find, understand or the issue may be called something different in the gaming community making it more difficult to solve, I've decided to make this blog to make it easier for fellow gamers to get xbox assistance, news and all things Xbox.

If you have any Xbox related question you can find the answer to feel free to contact me on YouTube, twitter or in the comments.

Wednesday, August 12, 2015

ARTICLE: Crackdown 3 Is at the Mercy of Your Internet Provider

DATA PROVIDER FICKLENESS is the bane of Internet service contracts, the killjoy of 4G smartphone coverage, and, potentially, the wet blanket of online mayhem in  Crackdown 3, Reagent Games’ superhero-city-pummeling Xbox One exclusive.

Crackdown 3 sounds a lot like Crackdown 1 and 2 (Grand Theft Auto-like open worlds, only with superheroes), save for the “one more thing” unveiled at Gamescom last week: fully destructible urban jungles, powered by Microsoft’s Azure servers.

Azure is Microsoft’s buzzword for its angle on cloud computing, which is in turn a buzzword for a bunch of computers holding hands to parallel-crunch much grander computing tasks. With Crackdown 3, Azure apparently will offload stuff the Xbox One couldn’t handle by its lonesome to deliver virtual metropolises you can clobber to bits and pieces.



The trouble is, whether it’ll work as advertised remains anyone’s guess—including Microsoft’s.
“We can ensure that what leaves the data center is in a particular state, but not what happens between then and when it gets to people’s houses,” Microsoft global publishing general manager Sharron Loftis tells Game Informer.
Read the Rest @The Source

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