Today the Xbox 360 Classic Crack down will be backwards compatible.
Also announced is crackdown will be a Xbox One X Enhanced 360 game. Read All about it here: New Enhanced Xbox 360 Titles And Feature Come To Xbox One Backward Compatibility
*As always, those that own these games digitally will be able to download them again for free from the "Ready to Download" section of the Xbox One
The Games on Demand version supports English, French, Italian, German, Spanish, Japanese, Korean, Chinese.
Welcome to XboxIssues
Welcome. I decided to make this blog after being a Xbox Ambassador for a number of years.
If you don't know an Ambassador is a Volunteer that Microsoft uses to help ease the load on the actual hard working support people.
I noticed that alot of the questions I would get could easily be solved by using Microsofts Xbox.com site.
Since some of the help articles may be hard to find, understand or the issue may be called something different in the gaming community making it more difficult to solve, I've decided to make this blog to make it easier for fellow gamers to get xbox assistance, news and all things Xbox.
Showing posts with label Crackdown. Show all posts
Showing posts with label Crackdown. Show all posts
Tuesday, February 27, 2018
Wednesday, August 12, 2015
ARTICLE: Crackdown 3 Is at the Mercy of Your Internet Provider
DATA PROVIDER FICKLENESS is the bane of Internet service contracts, the killjoy of 4G smartphone coverage, and, potentially, the wet blanket of online mayhem in Crackdown 3, Reagent Games’ superhero-city-pummeling Xbox One exclusive.
Crackdown 3 sounds a lot like Crackdown 1 and 2 (Grand Theft Auto-like open worlds, only with superheroes), save for the “one more thing” unveiled at Gamescom last week: fully destructible urban jungles, powered by Microsoft’s Azure servers.
Azure is Microsoft’s buzzword for its angle on cloud computing, which is in turn a buzzword for a bunch of computers holding hands to parallel-crunch much grander computing tasks. With Crackdown 3, Azure apparently will offload stuff the Xbox One couldn’t handle by its lonesome to deliver virtual metropolises you can clobber to bits and pieces.
The trouble is, whether it’ll work as advertised remains anyone’s guess—including Microsoft’s.
Crackdown 3 sounds a lot like Crackdown 1 and 2 (Grand Theft Auto-like open worlds, only with superheroes), save for the “one more thing” unveiled at Gamescom last week: fully destructible urban jungles, powered by Microsoft’s Azure servers.
Azure is Microsoft’s buzzword for its angle on cloud computing, which is in turn a buzzword for a bunch of computers holding hands to parallel-crunch much grander computing tasks. With Crackdown 3, Azure apparently will offload stuff the Xbox One couldn’t handle by its lonesome to deliver virtual metropolises you can clobber to bits and pieces.
The trouble is, whether it’ll work as advertised remains anyone’s guess—including Microsoft’s.
“We can ensure that what leaves the data center is in a particular state, but not what happens between then and when it gets to people’s houses,” Microsoft global publishing general manager Sharron Loftis tells Game Informer.
Read the Rest @The Source
Sunday, August 9, 2015
ARTICLE: Crackdown 3 uses the Microsoft Cloud to summon the power of 20 Xbox Ones
The Crackdown series has always been a fan-favorite, offering a very memorable brand of over-the-top crime-fighting action. We were pretty psyched to hear about its return with Crackdown 3, and we walked away from our recent gamescom 2015 demo totally blown away, Not only did we get the kind of awesome single-player Crackdown experience that we know and love; we got the coolest tech demo that has ever graced the Xbox One.
We are not exaggerating when we say that Crackdown 3’s multiplayer building destruction demo was pretty much the coolest thing at gamescom. Like, holy crap levels of amazing. Games have promised this level of building destruction in the past, but no game has ever fulfilled it quite this fully.
So, get this: Crackdown 3 uses the Microsoft Cloud to segment the city into different chunks, each one using a different server’s processing power. We got to see a color-coded guide that essentially shows how each city block is connected to a unique server. This means that the compute load is split enough that the Xbox One isn’t trying to do every calculation for the entire game world (an impossible feat for even the beefiest computer – let alone a console). Essentially, Crackdown 3 uses the Microsoft Cloud to summon the power of 20 Xbox Ones, and fuses them together to make your game defeat lag and destroy anything you want, the way you want to.
Read the rest @ Source
We are not exaggerating when we say that Crackdown 3’s multiplayer building destruction demo was pretty much the coolest thing at gamescom. Like, holy crap levels of amazing. Games have promised this level of building destruction in the past, but no game has ever fulfilled it quite this fully.
So, get this: Crackdown 3 uses the Microsoft Cloud to segment the city into different chunks, each one using a different server’s processing power. We got to see a color-coded guide that essentially shows how each city block is connected to a unique server. This means that the compute load is split enough that the Xbox One isn’t trying to do every calculation for the entire game world (an impossible feat for even the beefiest computer – let alone a console). Essentially, Crackdown 3 uses the Microsoft Cloud to summon the power of 20 Xbox Ones, and fuses them together to make your game defeat lag and destroy anything you want, the way you want to.
Read the rest @ Source
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